Sampling and sound design tips for string instruments
We explore how you can build a beat that features string instruments in nuanced and interesting ways.
Explore synthesis, audio effects, and other topics that pertain to the world of sound design.
We explore how you can build a beat that features string instruments in nuanced and interesting ways.
We uncover the phenomenon that's behind analog warmth and break down how you can introduce its adored sound to your own music.
Dive deeper into the world of filtering by learning the difference between analog and digital applications and taking a listen to different filter types.
We recreate the iconic bassline from Dua Lipa's "Don't Start Now" using nothing but Astra, Splice's new synthesizer.
Madame Gandhi tells us about her creative process, approach to sound design, advice for other producers, and more.
Let's explore the steps, techniques, and considerations that go into designing a high-quality weapon sound for video games.
We examine a few popular video games that make use of procedural audio, and discuss the benefits and tradeoffs involved with each use case.
Songwriter, vocalist, and producer Nick Ward tells us about his creative process and three ways producers can craft their own sonic identity.
Explore how you can take otherworldly sounds captured by NASA and incorporate them into your own productions.
Tom Smith of Soundsmiths walks through how he transformed the sounds of various birds into unique textures and instruments for a film score.
Let's discuss all of the different elements that constitute the audio design of Mario Kart 8, and what makes each one so effective.
J3PO uses the Mark One instrument from Addictive Keys Complete Collection to walk through sound design techniques that explore the full potential of electric pianos.