Recreating the bassline from Dua Lipa’s “Don’t Start Now”
We recreate the iconic bassline from Dua Lipa's "Don't Start Now" using nothing but Astra, Splice's new synthesizer.
Explore synthesis, audio effects, and other topics that pertain to the world of sound design.
We recreate the iconic bassline from Dua Lipa's "Don't Start Now" using nothing but Astra, Splice's new synthesizer.
Madame Gandhi tells us about her creative process, approach to sound design, advice for other producers, and more.
Let's explore the steps, techniques, and considerations that go into designing a high-quality weapon sound for video games.
We examine a few popular video games that make use of procedural audio, and discuss the benefits and tradeoffs involved with each use case.
Songwriter, vocalist, and producer Nick Ward tells us about his creative process and three ways producers can craft their own sonic identity.
Explore how you can take otherworldly sounds captured by NASA and incorporate them into your own productions.
Tom Smith of Soundsmiths walks through how he transformed the sounds of various birds into unique textures and instruments for a film score.
Let's discuss all of the different elements that constitute the audio design of Mario Kart 8, and what makes each one so effective.
J3PO uses the Mark One instrument from Addictive Keys Complete Collection to walk through sound design techniques that explore the full potential of electric pianos.
Learn about the various techniques game audio designers use to create dynamic, cohesive, and immersive sonic experiences.
In this in-depth guide, we walk through how to create a dynamic audio soundscape for video games by exploring the various sound design considerations for an in-game rainforest.
Learn about four of the most common (but often confused) types of synthesis, and how they're applied to modern productions.