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  • Tips & Tutorials
    • Recording
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    • Routines & Process
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Splice Blog logo
  • Tips & Tutorials
    • Recording
    • Mixing
    • Mastering
    • Music Theory
    • Tools
    • Routines & Process
  • Stories
    • Features
    • Interviews
    • News
  • Ronny Mraz

    Ronny is a Technical Sound Designer at Avalanche Studios in New York City. There, he has worked on the recently released Just Cause 4, as well as the game’s three downloadable content packs: Dare Devils of Destruction, Los Demonios, and Danger Rising. He's also a member of the Adjunct Faculty at NYU Steinhardt where he teaches the class, "Scoring Techniques: Video Games."

    Tips & Tutorials / February 8, 2021
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    How to design a dynamic game audio mix

    Learn about the various techniques game audio designers use to create dynamic, cohesive, and immersive sonic experiences.

    Tips & Tutorials / January 15, 2021
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    How to create an audio soundscape for video games

    In this in-depth guide, we walk through how to create a dynamic audio soundscape for video games by exploring the various sound design considerations for an in-game rainforest.

    Interviews / January 13, 2021
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    Sarah Schachner on scoring Assassin’s Creed Valhalla and the craft of popular music

    Sarah Schachner tells us about her approach to scoring Assassin’s Creed Valhalla, collaborating with Mike Dean, and more.

    Tips & Tutorials / December 10, 2020
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    The elements of video game audio

    From game engines to audio middleware, learn about all of the different tools and considerations that go into the expansive world of video game audio.

    Tips & Tutorials / October 31, 2020
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    Analyzing the sound design of horror video games

    Great sound is a hallmark of any scary experience; today, we break down the auditory aspects of some of the best horror video games.

    Tips & Tutorials / February 11, 2020
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    How to build an interactive music system for video games

    Learn about game engines, audio middleware, dynamic music states, and more in this detailed guide for building interactive music systems for video games.

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