How to make horror game music and sound effects
From Dead Space to Silent Hill, we break down the auditory elements of several iconic video games to gain insights into how to make our own horror game music and sound effects.
Ronny is a Technical Sound Designer at Avalanche Studios in New York City. There, he has worked on the recently released Just Cause 4, as well as the game’s three downloadable content packs: Dare Devils of Destruction, Los Demonios, and Danger Rising. He's also a member of the Adjunct Faculty at NYU Steinhardt where he teaches the class, "Scoring Techniques: Video Games."
From Dead Space to Silent Hill, we break down the auditory elements of several iconic video games to gain insights into how to make our own horror game music and sound effects.
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