We examine a few popular video games that make use of procedural audio, and discuss the benefits and tradeoffs involved with each use case.
Let’s discuss all of the different elements that constitute the audio design of Mario Kart 8, and what makes each one so effective.
Award-winning composer Konrad OldMoney (EA Sports, Skrillex) shares his perspective on breaking into the world of video game music, building a network of clients, and more.
Hear firsthand stories about how five composers got their first gigs, what lessons they’ve learned along their journeys, and how they find balance with their work.
Learn about the various techniques game audio designers use to create dynamic, cohesive, and immersive sonic experiences.
In this in-depth guide, we walk through how to create a dynamic audio soundscape for video games by exploring the various sound design considerations for an in-game rainforest.
Sarah Schachner tells us about her approach to scoring Assassin’s Creed Valhalla, collaborating with Mike Dean, and more.
We depart our current universe and dive into the world of Cyberpunk 2077, constructing a track from scratch in the style of the highly-anticipated game’s soundtrack.
From game engines to audio middleware, learn about all of the different tools and considerations that go into the expansive world of video game audio.
Great sound is a hallmark of any scary experience; today, we break down the auditory aspects of some of the best horror video games.
Let’s celebrate the three-year anniversary of Super Mario Odyssey with an analysis of the walking bassline in its theme, “Jump Up, Super Star!”
Open Pit discuss how their Minecraft shows come to life, the official Doja Cat Minecraft remix, and how they explained the game to American Football.