We highlight a few unique chords and progressions heard in KANA-BOON’s “Silhouette,” the track that served as the sixteenth opening for Naruto Shippuden.
Learn about what inter-sample peaks / true peaks are, why and where they occur, and to what extent you should pay attention to them when creating music.
Velocity doesn’t have to be exclusively married to volume—in this article, we explore five alternate ways you can use the parameter to add interest to your music.
Let’s explore the steps, techniques, and considerations that go into designing a high-quality weapon sound for video games.
Learn how to create a generative music system in Ableton Live that composes original ambient music at the click of a button.
We examine a few popular video games that make use of procedural audio, and discuss the benefits and tradeoffs involved with each use case.
Learn about the various techniques game audio designers use to create dynamic, cohesive, and immersive sonic experiences.
Let’s celebrate the three-year anniversary of Super Mario Odyssey with an analysis of the walking bassline in its theme, “Jump Up, Super Star!”
Accelerate your workflow with these lesser-known but key FL Studio shortcuts, features, presets, and plugins.
We explore five of the many ways you can use sample manipulation to transform and reimagine your sounds in Ableton Live.
Learn about game engines, audio middleware, dynamic music states, and more in this detailed guide for building interactive music systems for video games.
Let’s explore how Koji Kondo’s timeless overworld theme for The Legend of Zelda uses harmony to convey the wide array of emotions associated with adventure.