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    Ronny Mraz

    Ronny is a Technical Sound Designer at Avalanche Studios in New York City. There, he has worked on the recently released Just Cause 4, as well as the game’s three downloadable content packs: Dare Devils of Destruction, Los Demonios, and Danger Rising. He's also a member of the Adjunct Faculty at NYU Steinhardt where he teaches the class, "Scoring Techniques: Video Games."

    sound-design-horror-game-music-featured-image
    Sound Design

    How to make horror game music and sound effects

    From Dead Space to Silent Hill, we break down the auditory elements of several iconic video games to gain insights into how to make our own horror game music and sound effects.

    history-adaptive-music-video-games-featured-image
    Features

    The history of adaptive music in video games

    From Space Invaders to Super Mario Odyssey, let's take a look at video games across history that feature soundtracks shaped by adaptive music techniques.

    designing-video-game-audio-weapon-sound-featured-image
    Sound Design

    How to design a weapon sound for video games

    Let's explore the steps, techniques, and considerations that go into designing a high-quality weapon sound for video games.

    procedural-audio-video-games-featured-image
    Sound Design

    How procedural audio brings sounds to life in video games

    We examine a few popular video games that make use of procedural audio, and discuss the benefits and tradeoffs involved with each use case.

    mario-kart-8-video-game-audio-fantastic-featured-image
    Sound Design

    What makes the audio of Mario Kart 8 so fantastic?

    Let's discuss all of the different elements that constitute the audio design of Mario Kart 8, and what makes each one so effective.

    dynamic-mix-video-games-featured-image
    Sound Design

    How to design a dynamic game audio mix

    Learn about the various techniques game audio designers use to create dynamic, cohesive, and immersive sonic experiences.

    video-game-audio-soundscape-featured-image
    Sound Design

    How to create an audio soundscape for video games

    In this in-depth guide, we walk through how to create a dynamic audio soundscape for video games by exploring the various sound design considerations for an in-game rainforest.

    sarah-schachner-assasins-creed-valhalla-featured-image
    Artist Interviews

    Sarah Schachner on scoring Assassin’s Creed Valhalla and the craft of popular music

    Sarah Schachner tells us about her approach to scoring Assassin's Creed Valhalla, collaborating with Mike Dean, and more.

    elements-video-game-audio-featured-image
    Sound Design

    The elements of video game audio

    From game engines to audio middleware, learn about all of the different tools and considerations that go into the expansive world of video game audio.

    interactive-music-system-video-games-featured-image
    Tips & Tutorials

    How to build an interactive music system for video games

    Learn about game engines, audio middleware, dynamic music states, and more in this detailed guide for building interactive music systems for video games.

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    Start now

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