Foley started as the creation of sound through the use of everyday items. For example, coconuts were - and sometimes still are - used to mimic the sounds of horse hoofs. With advanced technology, many of these sounds can be created using instruments and plugins. The evolution of available tools has enabled foley and sound effects to create a truly immersive experience for the audience watching an event, game, show or film on a screen.
Just because you can recreate sounds using technology, doesn’t mean sound designers don’t need to do their research. Many foley artists spend hours gathering audio source materials by recording things in the real world to imitate the right sounds for the people watching at home and in theaters.
In an article on fast-and-wide.com, Hollywood sound effects specialist Rob Nokes whose worked on sports-related films such as Seabiscuit (horse-racing), Miracle (ice hockey), Game of their Lives (soccer) and Coach Carter (basketball) shared that “he tries to pin down exactly what sounds might express the real essence of the sport and how it feels to be a player and a spectator. Then he goes out to try and capture those sounds, sometimes at real sports events, and sometimes in special recording sessions. Those sounds then go to the film’s sound editors to help build the soundtrack.”
Typically, designing sound effects like the ones in this pack requires much time capturing sounds in both controlled and uncontrolled environments, experimenting, and analyzing how those sounds work to picture. With this sample pack, however, that work is done for you. These sounds are ready for a screen of any size used cinematically or alongside a live event.
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