earfile4

<p><br/> The fact that Minecraft users have the ability to run their own servers has always been a bit of an edged sword. A blocky, low-res sword yes, but a sharp one on both sides nonetheless. Players can do just about anything they want on these servers, which is great, but players can also get into trouble for violating the game's EULA which can put Mojang's developer in hot water.<br/></p><br/><p><br/> "Some privately run Minecraft servers do charge for in-game items, for extra xp, or access to specific game modes. Some of them even charge quite a bit," Minecraft creator Markus "Notch" Persson wrote in an article on his blog yesterday. "I do not know how many emails I've received from parents asking for their hundred dollars back that their child has spent on an item package on a server that we do not control."<br/></p><br/><p><br/> To protect itself from any future accusations, Mojang has created new rules for the monetization of. Mojang has detailed the rules on its website, however it's basically a matter of removing restrictions on creating in-game items or other monetized products. Be <a href="https://telegra.ph/Greatest-Minecraft-Server-Hosting-Skilled-Picks-2022-06-25">Fun Gallery</a> to inform with your customers that you're not Mojang Don't sell items that impact gameplay, and don't ask for real-world cash for in-game currency.<br/></p><br/><p><br/> Oh, and one final thing, a request straight from Persson: "Herobrine is not real, please stop asking." [Image: Mojang]<br/></p>

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