{"id":5648,"date":"2020-01-06T12:00:36","date_gmt":"2020-01-06T17:00:36","guid":{"rendered":"https:\/\/splice.com\/blog\/?p=5648"},"modified":"2026-02-13T13:29:07","modified_gmt":"2026-02-13T18:29:07","slug":"3-ways-create-soundscapes","status":"publish","type":"post","link":"https:\/\/splice.com\/blog\/3-ways-create-soundscapes\/","title":{"rendered":"3 ways to create interesting soundscapes"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Does your track ever feel too static or lack depth?<\/h1>\n\n\n\n<p>Don\u2019t worry \u2014 most music producers have bumped into this problem at some point. In this blog post, we&#8217;ll explore three ways to address this issue through the use of soundscapes and textures.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What are soundscapes?<\/h2>\n\n\n\n<p>For the purposes of this tutorial, a soundscape is a sound (which can be composed of multiple layers of foley recordings, noises, and various forms of synthesis) that slowly evolves with the use of effects.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What is the goal of adding soundscapes?<\/h2>\n\n\n\n<p>Depending on the kind of music you make, soundscapes and textures have different levels of importance. For example, if you make ambient music, soundscapes are going to be predominately sitting at the front of the mix, where the listeners can focus their attention on the slow evolution of their sonic layers (a lot of ambient tracks are considerably longer than traditional pop arrangements).<\/p>\n\n\n\n<p>If you make other kinds of music where the focus is on other elements such as vocals in a pop record or intricate bass patches in <a href=\"https:\/\/splice.com\/blog\/what-is-dubstep-music\/\" target=\"_blank\" rel=\"noopener\">dubstep,<\/a> soundscapes often play a much different role. Let\u2019s say you\u2019re working on the bridge of your track, where a lot of the main elements in the arrangement are removed and something new is introduced. Maybe you want to have the lead vocals at the front of the mix, with a repeating percussive loop to keep the tempo going. Adding a subtle, constantly evolving soundscape in the background is a nice way to add that extra depth to the section, while not taking the focus away from the singer.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How to create soundscapes<\/h2>\n\n\n\n<p>The bottom line is that no matter the genre, interesting soundscapes will add depth and variation to the track you\u2019re producing. Now that we\u2019ve outlined what soundscapes are and their common use cases, let\u2019s explore some techniques you can use to create them.<\/p>\n\n\n\n<p><strong>1. Add depth using time stretching<\/strong><\/p>\n\n\n\n<p>Synth progressions are ideal elements to manipulate to achieve long soundscapes. Let\u2019s say you have a great fuzzy synth sound in your track that follows the main chord progression of the arrangement. The more fuzzy, analog-sounding, and gritty the synth is, the better it will work when you time stretch it. Here\u2019s an example of a great source to process:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-1.mp3\"><\/audio><\/figure>\n\n\n\n<p>As you can hear, the synth is full of movement and fuzz; a time stretch will accentuate these sonic peculiarities nicely. Hear how it sounds when we pitch it down and double its length:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-2.mp3\"><\/audio><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1265\" height=\"718\" data-src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/GIF1.gif\" alt=\"\" class=\"wp-image-5665 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1265px; --smush-placeholder-aspect-ratio: 1265\/718;\" \/><\/figure>\n\n\n\n<p>By pitching it down 12 semitones, we also make sure that the soundscape doesn\u2019t interfere with the frequencies of the original chord progression, since we want to create something that acts as a background-filling element.<\/p>\n\n\n\n<p>Let\u2019s keep in mind that the goal is to create a deep, washed-out soundscape \u2014 next, we&#8217;ll have to apply a chain of effects to make it sound wide and evolving. To do this, we&#8217;ll add a simple mix of <strong>Grain Delay<\/strong>, <strong>Simple Delay<\/strong>, <strong>Reverb<\/strong>, and <strong>EQ<\/strong>. These are all stock Ableton plugins that achieve common effects that can also be found in other DAWs.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1280\" height=\"322\" data-src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets1.png\" alt=\"creating-soundscapes-effects-chain-01\" class=\"wp-image-5675 lazyload\" data-srcset=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets1.png 1280w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets1-400x101.png 400w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets1-1024x258.png 1024w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets1-355x89.png 355w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets1-768x193.png 768w\" data-sizes=\"(max-width: 1280px) 100vw, 1280px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1280px; --smush-placeholder-aspect-ratio: 1280\/322;\" \/><\/figure>\n\n\n\n<p>The Grain Delay creates some granular sparkles, which add some additional movement. Inserting an additional delay after this allows us to produce even more of these sparkles that bounce around and continuously evolve our soundscape. To send the sound further back in the mix and even out the sharp accents that the Grain Delay introduced, let&#8217;s apply a wet and long reverb, dialed in until the sound is smooth and lush. To top it off, we&#8217;ll apply an EQ to remove any unwanted frequencies that might clash with the other elements present in the rest of the track. Here\u2019s how the soundscape sounds after the processing:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-3.mp3\"><\/audio><\/figure>\n\n\n\n<p>To give the soundscape a swelling feeling, we&#8217;ll reverse the sound so that a smooth increase in volume happens at the end of each chord:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-4.mp3\"><\/audio><\/figure>\n\n\n\n<p>The last step is to stretch the processed sound further to draw out the evolving details of the soundscape. To do this, freeze and flatten the track. Then, with the <strong>\u201cWarp\u201d<\/strong> mode off, transpose the sample down 12 semitones. This will also stretch the sound, doubling its length. Here\u2019s the final result:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-5.mp3\"><\/audio><\/figure>\n\n\n\n<p><strong>2. Add foley recordings on top of synth pads<\/strong><\/p>\n\n\n\n<p>To take our soundscape one step further, we&#8217;re going to add a layer of foley recordings on top of it. This more complex layering will make our soundscape even more unique and unpredictable to our listeners. For this example, we recorded a random series of bolts and metal objects:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-6.mp3\"><\/audio><\/figure>\n\n\n\n<p>Without warping the audio file, we&#8217;re going to transpose it down 24 semitones, which will conveniently stretch the audio to be approximately the same length as our soundscape. This will make the sound less harsh and recognizable.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1265\" height=\"718\" data-src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/GIF1.gif\" alt=\"creating-soundscapes-gif-01\" class=\"wp-image-5665 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1265px; --smush-placeholder-aspect-ratio: 1265\/718;\" \/><\/figure>\n\n\n\n<p>Let&#8217;s apply some processing to turn this recording into a textural layer. By applying a series of <strong>Grain Delay<\/strong>, <strong>Ping Pong Delay<\/strong>, <strong>Reverbs<\/strong>, <strong>Compression<\/strong>, and <strong>EQ<\/strong>, we&#8217;ll turn this series of noises into an ever-evolving soundscape. Since this sample has no audible key signature, it makes for a perfect accent to our tonal soundscape.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1280\" height=\"322\" data-src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets2.png\" alt=\"creating-soundscapes-effects-chain-02\" class=\"wp-image-5672 lazyload\" data-srcset=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets2.png 1280w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets2-400x101.png 400w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets2-1024x258.png 1024w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets2-355x89.png 355w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets2-768x193.png 768w\" data-sizes=\"(max-width: 1280px) 100vw, 1280px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1280px; --smush-placeholder-aspect-ratio: 1280\/322;\" \/><\/figure>\n\n\n\n<p>The Grain Delay and Ping Pong Delay cause the sound to constantly bounce left and right in the stereo field, adding movement to the texture. There&#8217;s room for experimentation here \u2014 the more you push the different parameters, the more the sound will bounce around.<\/p>\n\n\n\n<p>Next, we add multiple reverbs to even out and widen the layer. In this case, we used Native Instrument&#8217;s Replika and <a href=\"https:\/\/splice.com\/plugins\/344-valhallaroom-vst-au-by-valhalla-dsp\" target=\"_blank\" rel=\"noopener noreferrer\">Valhalla DSP&#8217;s ValhallaRoom<\/a> as our reverbs to generate some variation, but you can replicate this effect with any stock reverb with a long decay and high wet\/mix ratio. Don\u2019t be afraid to experiment; some fun parameters to tweak are the reflection and room size settings.<\/p>\n\n\n\n<p>The compressor controls the sound and brings up the reverb tails, while the EQ is used to cut off any unwanted frequencies, mud, and harshness caused by the effects:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-7.mp3\"><\/audio><\/figure>\n\n\n\n<p>Here\u2019s how it sounds layered with our initial soundscape:<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-8.mp3\"><\/audio><\/figure>\n\n\n\n<p><strong>3. Add arpeggiated sequences<\/strong><\/p>\n\n\n\n<p>Now that the core of our soundscape is complete, we can add a few more details to really top it off.<\/p>\n\n\n\n<p>Start by creating a MIDI version of your chord progression. Assign it to a plucked synth, or any sound that has a distinctive attack and a short decay. Now you can either manually turn your chord progression into an arpeggio, or add an <strong>Arpeggiator<\/strong> to the MIDI track. This device will create an arpeggiated sequence automatically for you by using the MIDI notes within the chord. For this example, we created a 1\/16 converging sequence.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-9.mp3\"><\/audio><\/figure>\n\n\n\n<p>Adding a Grain Delay to the pluck will create a much thicker texture that will become particularly apparent when we stretch it.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1280\" height=\"322\" data-src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets3.png\" alt=\"creating-soundscapes-effects-chain-03\" class=\"wp-image-5674 lazyload\" data-srcset=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets3.png 1280w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets3-400x101.png 400w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets3-1024x258.png 1024w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets3-355x89.png 355w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets3-768x193.png 768w\" data-sizes=\"(max-width: 1280px) 100vw, 1280px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1280px; --smush-placeholder-aspect-ratio: 1280\/322;\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-10.mp3\"><\/audio><\/figure>\n\n\n\n<p>To turn this sound into a seamless layer for our soundscape, we have to process it further with the use of delays and reverbs (by now you should have picked up on the fact that to create soundscapes, you need <em>lots<\/em>&nbsp;of delays and reverbs).<\/p>\n\n\n\n<p>First of all, we&#8217;ll completely change the nature of the arpeggio by freezing and flattening the arpeggiated sequence, and then we&#8217;ll warp it, stretch it, and transpose it up by 12 semitones.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1265\" height=\"718\" data-src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/GIF3.gif\" alt=\"\" class=\"wp-image-5663 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1265px; --smush-placeholder-aspect-ratio: 1265\/718;\" \/><\/figure>\n\n\n\n<p>We&#8217;ll now break up the sound into tiny fragments and grains by selecting the <strong>Beats<\/strong>&nbsp;warp mode. Select the <strong>Transient Loop Mode<\/strong> and lower the transient envelope down to about 20. In this warping mode, Ableton identifies all the transient markers of the sample, and plays each segment to its end and then stops until the next one. The envelope sets the duration of a volume fade that&#8217;s applied after each transient, similar to a gating effect \u2014 at 100 there&#8217;s no fade, while at 0 the volume decays immediately.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1265\" height=\"718\" data-src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/GIF4.gif\" alt=\"\" class=\"wp-image-5662 lazyload\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1265px; --smush-placeholder-aspect-ratio: 1265\/718;\" \/><\/figure>\n\n\n\n<p>To smooth out all these tiny grains and bleeps, we&#8217;ll apply a Ping Pong Delay, Ableton&#8217;s new <strong>Echo<\/strong> plugin, and a big reverb.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" width=\"1280\" height=\"322\" data-src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets4.png\" alt=\"creating-soundscapes-effects-chain-04\" class=\"wp-image-5673 lazyload\" data-srcset=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets4.png 1280w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets4-400x101.png 400w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets4-1024x258.png 1024w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets4-355x89.png 355w, https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/InPost_ContentAssets4-768x193.png 768w\" data-sizes=\"(max-width: 1280px) 100vw, 1280px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1280px; --smush-placeholder-aspect-ratio: 1280\/322;\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-11.mp3\"><\/audio><\/figure>\n\n\n\n<p>This creates a lush bed of sound that occupies the higher frequencies of our soundscape. Since we don\u2019t want this layer to play throughout our soundscape, we&#8217;ll just cut out a few parts that we like and scatter them throughout. The end result is a nice complex soundscape that gives the listener a chance to focus on its textural details and evolving movements.<\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Audio-Example-12.mp3\"><\/audio><\/figure>\n\n\n\n<p>This tutorial represents just one way of creating a soundscape \u2014 there are really no strict rules when it comes to designing them. Feel free to experiment with different effects and parameters yourself, and don\u2019t be afraid to try something that nobody else has done before.<\/p>\n\n\n\n<p>Do you have any tips or tricks to share in regards to soundscapes and sound design? Let us know in the comments below.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"has-text-align-center\">Browse, preview, and license Splice samples directly inside Ableton Live with our new in-DAW integration:<\/p>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-1 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/splice.com\/plans\/ableton-live\/about\" target=\"_blank\" rel=\"noreferrer noopener\">Learn more<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Add depth and movement to your tracks with these tips for creating interesting soundscapes and textures.<\/p>\n","protected":false},"author":52,"featured_media":8201,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[1851,1850,1846,1696,49],"tags":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>3 ways to create interesting soundscapes - Blog | Splice<\/title>\n<meta name=\"description\" content=\"Add depth and movement to your tracks with these three sound design tips for creating interesting soundscapes and textures.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/splice.com\/blog\/3-ways-create-soundscapes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"3 ways to create interesting soundscapes - Blog | Splice\" \/>\n<meta property=\"og:description\" content=\"Add depth and movement to your tracks with these three sound design tips for creating interesting soundscapes and textures.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/splice.com\/blog\/3-ways-create-soundscapes\/\" \/>\n<meta property=\"og:site_name\" content=\"Blog | Splice\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/Splice\" \/>\n<meta property=\"article:published_time\" content=\"2020-01-06T17:00:36+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-02-13T18:29:07+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Soundscapes_Update_BlogPost.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1200\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Carlo Raiteri\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@splice\" \/>\n<meta name=\"twitter:site\" content=\"@splice\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Carlo Raiteri\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/splice.com\/blog\/3-ways-create-soundscapes\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/splice.com\/blog\/3-ways-create-soundscapes\/\"},\"author\":{\"name\":\"Carlo Raiteri\",\"@id\":\"https:\/\/splice.com\/blog\/#\/schema\/person\/4bba897a82d866045542e019d4913c29\"},\"headline\":\"3 ways to create interesting soundscapes\",\"datePublished\":\"2020-01-06T17:00:36+00:00\",\"dateModified\":\"2026-02-13T18:29:07+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/splice.com\/blog\/3-ways-create-soundscapes\/\"},\"wordCount\":1467,\"publisher\":{\"@id\":\"https:\/\/splice.com\/blog\/#organization\"},\"image\":{\"@id\":\"https:\/\/splice.com\/blog\/3-ways-create-soundscapes\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/splice.com\/blog\/wp-content\/uploads\/2018\/11\/Soundscapes_Update_BlogPost.png\",\"articleSection\":[\"Ableton Live\",\"DAW\",\"Sound Design\",\"Tips &amp; 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