{"id":35573,"date":"2025-05-06T15:37:31","date_gmt":"2025-05-06T19:37:31","guid":{"rendered":"https:\/\/splice.com\/blog\/?p=35573"},"modified":"2025-10-15T10:49:39","modified_gmt":"2025-10-15T14:49:39","slug":"rescoring-classic-video-games","status":"publish","type":"post","link":"https:\/\/splice.com\/blog\/rescoring-classic-video-games\/","title":{"rendered":"Galen Tipton and Holly Waxwing rescore classic video games (Super Mario, Pikmin, Animal Crossing)"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Rescoring video games can be a powerful way to develop your sound design and composition chops while experiencing firsthand the impact that music has in transforming a scene.<\/h2>\n\n\n\n<p>In the video above, music producers Galen Tipton and Holly Waxwing took this idea to the test by rescoring moments from three iconic video games\u2014<em>Pikmin 4<\/em>, <em>Animal Crossing: New Horizons<\/em>, and <em>Super Mario Odyssey<\/em>\u2014using nothing but the sounds from their <a href=\"https:\/\/splice.com\/sounds\/packs\/montage\/echos-story-y2k-video-game\/samples\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Echo&#8217;s Story: Y2K Video Game<\/em> sample pack.<\/a> With each rescore, they walk through how they arranged and manipulated their sounds to achieve their desired creative results.<\/p>\n\n\n\n<p>&#8220;Early games were really limited by file size,&#8221; Tipton tells us. &#8220;The choices had to be really intentional, and the music had to do a lot with a little. When I was making my loops for the pack, I took a four-bar section and looped it constantly while auditioning melody and rhythm ideas. I consciously wanted there to be four elements at most at any given time.&#8221;<\/p>\n\n\n\n<p>&#8220;It pushed me forward in terms of working with very few elements to create a sum that\u2019s greater than the parts,&#8221; Waxwing adds. &#8220;I was trying to pare everything down and be intentional about every layer of the song.&#8221;<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Keep learning<\/h2>\n\n\n\n<p>For more insights into the world of video game music, see our guides below on some of the titles and series explored in the video:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-blog-splice wp-block-embed-blog-splice\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"EPZkyQkLof\"><a href=\"https:\/\/splice.com\/blog\/super-mario-odyssey-bassline\/\">Let\u2019s walk through the bassline in Super Mario Odyssey\u2019s &#8220;Jump Up, Super Star!&#8221;<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;Let\u2019s walk through the bassline in Super Mario Odyssey\u2019s &#8220;Jump Up, Super Star!&#8221;&#8221; &#8212; Blog | Splice\" src=\"https:\/\/splice.com\/blog\/super-mario-odyssey-bassline\/embed\/#?secret=nKzixXkPvn#?secret=EPZkyQkLof\" data-secret=\"EPZkyQkLof\" width=\"370\" height=\"209\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-blog-splice wp-block-embed-blog-splice\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"DOq9gYeLZs\"><a href=\"https:\/\/splice.com\/blog\/animal-crossing-pocket-camp-music-analysis\/\">The music theory behind Animal Crossing: Pocket Camp<\/a><\/blockquote><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"&#8220;The music theory behind Animal Crossing: Pocket Camp&#8221; &#8212; Blog | Splice\" src=\"https:\/\/splice.com\/blog\/animal-crossing-pocket-camp-music-analysis\/embed\/#?secret=GTXXEj4SEx#?secret=DOq9gYeLZs\" data-secret=\"DOq9gYeLZs\" width=\"370\" height=\"209\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>And there you have it! Which video game rescore was your favorite? What other topics would you like to see us explore next? Let us know in the comments section of the video, and subscribe to <a href=\"https:\/\/www.youtube.com\/@splice\" target=\"_blank\" rel=\"noreferrer noopener\">the Splice YouTube channel<\/a> for more producer-led tips, tutorials, and insights.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"has-text-align-center\">Incorporate Galen Tipton and Holly Waxwing&#8217;s sounds into your own productions:<\/p>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-1 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/splice.com\/sounds\/packs\/montage\/echos-story-y2k-video-game\/samples\" target=\"_blank\" rel=\"noreferrer noopener\">Explore the sounds<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Expert producers Galen Tipton and Holly Waxwing rescore moments from three iconic video games and break down their creative process.<\/p>\n","protected":false},"author":33,"featured_media":35588,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[1846,1696,49],"tags":[1061,1254,1626,918],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Galen Tipton &amp; 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