{"id":3008,"date":"2016-07-20T15:00:13","date_gmt":"2016-07-20T19:00:13","guid":{"rendered":"https:\/\/splice.com\/blog\/?p=3008"},"modified":"2026-02-13T13:00:26","modified_gmt":"2026-02-13T18:00:26","slug":"creating-sounds-using-physical-modelling","status":"publish","type":"post","link":"https:\/\/splice.com\/blog\/creating-sounds-using-physical-modelling\/","title":{"rendered":"Synthesizing Sounds using Physical Modeling &#038; Ableton Live"},"content":{"rendered":"<p><a href=\"http:\/\/www.slamacademy.com\"><strong>Slam Academy<\/strong><\/a> student Maria G aka Argales recently put up a Splice project consisting of samples that she created from scratch using physical modeling synthesizers, Ableton Live and Max for Live. We took some time to chat with her about her production process and how she designed the sounds.<\/p>\n<p class=\"p2\"><span class=\"s1\"><b><i>Splice: This is a very cool sample pack with well designed sounds. What was your inspiration behind creating this pack?\u00a0<\/i><\/b><\/span><\/p>\n<p class=\"p4\"><span class=\"s1\"><strong>Maria:\u00a0<\/strong>I drew inspiration for this pack from the sci-fi themed console games, and the anime movies\/series I watch. I love those dynamic immersive sounds that make the player be apart of the game. The music score and its ability to blend classical and electronic vibes also resonates with me. <\/span><\/p>\n<p class=\"p4\"><span class=\"s1\">It was my teacher James Patrick of <a href=\"http:\/\/www.slamacademy.com\">Slam Academ<\/a><b><a href=\"http:\/\/www.slamacademy.com\">y<\/a><\/b>\u00a0who suggested I use physical modeling synthesis for this project. He felt that this type of synthesis would be a good workflow to make composite sound design. He demonstrated over a video chat two physical modeling software instruments which were\u00a0Kaivo by <a href=\"http:\/\/www.madronalabs.com\/products\/kaivo\">Madrona Labs<\/a>\u00a0and Chromaphone by <a href=\"http:\/\/www.applied-acoustics.com\/chromaphone-2\/\">Applied Acoustics System<\/a>. I was instantly hooked on them. <\/span><\/p>\n<p class=\"p4\"><span class=\"s1\">I was determined to teach myself how to interface these two softwares with Ableton Live. It was pretty daunting at first as I have never tried<span class=\"Apple-converted-space\">\u00a0<\/span>to build a complex instrument with both series and parallel instruments, modulators, and effects. After my second instruments rack, I started to use a Max for Live instrument called Granulator by <a href=\"http:\/\/www.roberthenke.com\">Robert Henke<\/a>, in conjunction with Operator and Sampler, then pilled up lots of LFO modulators, series of Corpus (Ableton PM device), dynamic processing effects and time processing effects. I automated lots of parameters, then it started to sound very atmospheric with lots of textures. I was quite surprised by how it turned out. This was the instrument I wanted to make &#8211;<span class=\"Apple-converted-space\">\u00a0 t<\/span>he kind that when you hit a note, the sound \u201csings\u201d with a lot of movements, if that makes any sense. <\/span><\/p>\n<p class=\"p2\"><span class=\"s1\"><b><i>S: Is this your first publicly released sample pack?<\/i><\/b><\/span><span class=\"s2\">\u00a0<\/span><\/p>\n<p class=\"p4\"><span class=\"s1\"><strong>M:\u00a0<\/strong>Yes this is my first, but right now I am working on Kaivo patches project. I have created about 30 presets. I am not sure when or where it will be released, but it is my most advanced work yet.<\/span><\/p>\n<p class=\"p2\"><span class=\"s1\"><b><i>S: Could you explain the process behind the Cars sound and Drone_5 Sound?\u00a0<\/i><\/b><\/span><\/p>\n<p class=\"p4\"><span class=\"s1\"> <strong>M:\u00a0<\/strong>The Cars audio sample was made using two Max for Live devices: One was the Max Dopplerpan included in the <a href=\"http:\/\/www.ableton.com\/en\/packs\/max-live-building-tools\/\">Max for Live Building Tools <\/a>library, and the other was a device called CircularDoppler by Robert Henke. <\/span><\/p>\n<p class=\"p4\"><span class=\"s1\">I wanted to simulate motion and a 3D spatial feel using these two devices. To be honest, the original idea behind the Cars samples was to create one shot versions of the Drone samples. Whether it&#8217;s the powering up or down of an engine, zap, swoosh or a flyby &#8211; any type of these sounds that is going to sting and have a quick impact. I guess the general word that is embraced in the sound design community for these kinds of words is \u201cstinger.\u201d So pretty much a sound that indicates motion or transition. So what I did was I grabbed some of the Drone samples that have more pronounced upper register frequencies and loaded them to Sampler, added some LFO modulation, modulated the frequency envelope, added a bit of FM modulation to give an edginess to the sounds, then I loaded the doppler effect devices.<\/span><\/p>\n<p class=\"p4\"><span class=\"s1\">The Drone_5 sample was created using the Argales_Drone_Machine5 instrument, one of my favorites from this project. It started out with a floor noise recording loaded up to the Granulator. Then I added 2 Corpus in series, acting as a resonator. The first resonator is using String as the object to act as the fundamental pitch. The second uses a Marimba object, tuned almost 3 octaves higher, to enhance the higher frequency. Then I added eight M4L LFO devices to modulate the granulator parameters and the two Corpus. Some other parameters are automated using my midi controller <a href=\"http:\/\/www.korg.com\/us\/products\/computergear\/nanokontrol2\/\">nanoKontrol2 <\/a>by Korg. At the end of the instrument rack I added a distortion effect to enhance the overtones. The combination of all these effects produced a<span class=\"Apple-converted-space\">\u00a0<\/span>nice screaming sound. It made me feel like I was in some kind of a robot workshop!<\/span><\/p>\n<p class=\"p2\"><span class=\"s1\"><b><i>S:\u00a0What was the most challenging part of undertaking this project?<\/i><\/b><\/span><\/p>\n<p class=\"p4\"><span class=\"s1\"><strong>M:\u00a0<\/strong>Fixing the instrument glitches was the biggest challenge. When combining Granulator and Max for live LFO device it crashed the DAW, produced a lot of audio drop-outs, and artifacts like clicks and crackles, so I have spend a great deal of time troubleshooting.\u00a0<\/span><\/p>\n<p class=\"p2\"><span class=\"s1\"><strong><i>S: Do<\/i><\/strong><b><i> you have any wishes with what the community can do with your sample pack?\u00a0<\/i><\/b><\/span><\/p>\n<p class=\"p4\"><span class=\"s1\"><strong>M:\u00a0<\/strong>My hopes are that many people will benefit from the sample pack in their daily audio productions. Whether you are a producer, composer, songwriter, or in game audio, I hope the sample pack will inspire and bring your productions to another level.<\/span><\/p>\n<hr \/>\n<p>For more info about what Slam Academy has to offer, please visit their website <a href=\"http:\/\/slamacademy.com\/\">here<\/a>.<\/p>\n<p><iframe title=\"Ableton Live Tutorial: DIY Physical Modelling\" width=\"370\" height=\"278\" src=\"https:\/\/www.youtube.com\/embed\/O02qmiEs8Ew?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"has-text-align-center\">Browse, preview, and license Splice samples directly inside Ableton Live with our new in-DAW integration:<\/p>\n\n\n\n<div class=\"wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-1 wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/splice.com\/plans\/ableton-live\/about\" target=\"_blank\" rel=\"noreferrer noopener\">Learn more<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>We chat with Slam Academy&#8217;s Maria G about physical modeling and her latest sample pack.<\/p>\n","protected":false},"author":24,"featured_media":3016,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[1851,1694,1850,1846,1692],"tags":[18,22],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Synthesizing Sounds using Physical Modeling &amp; 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