{"id":16374,"date":"2021-05-19T13:12:47","date_gmt":"2021-05-19T17:12:47","guid":{"rendered":"https:\/\/splice.com\/blog\/?p=16374"},"modified":"2023-05-04T11:55:15","modified_gmt":"2023-05-04T15:55:15","slug":"yoko-shimomura-video-game-music","status":"publish","type":"post","link":"https:\/\/splice.com\/blog\/yoko-shimomura-video-game-music\/","title":{"rendered":"How Yoko Shimomura became one of the most iconic composers in video game music"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Yoko Shimomura has been crafting the soundtrack to countless childhoods for decades.<\/h2>\n\n\n\n<p>One could even call the epic, classically-inspired sounds of the <em>Kingdom Hearts<\/em>, <em>Parasite Eve<\/em>, and <em>Street Fighter II <\/em>themes to be \u201c<em>perfect<\/em>.\u201d In a male-dominated video game industry, Shimomura carved her own lane and cemented her place in soundtrack history through her work at developers Capcom and Square Enix. In celebration of Asian American and Pacific Islander Heritage Month, learn the story behind the legendary composer and her iconic works.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Yoko Shimomura&#8217;s beginnings at Capcom<\/h2>\n\n\n\n<p>Yoko Shimomura was born in Hyogo, Japan in 1967. From a young age, she was fascinated by classical music and began playing piano in junior high school. She was unsure about pursuing a career in composition and figured piano teachers were in high demand. While getting her degree at the Osaka College of Music in 1988, she happened upon a classified ad for composers at Capcom. Although she had no compositional experience, she loved arcade games and fought for the position. <\/p>\n\n\n\n<p>Shimomura struggled at Capcom initially, <a rel=\"noreferrer noopener\" aria-label=\"telling Red Bull in 2014 (opens in a new tab)\" href=\"https:\/\/daily.redbullmusicacademy.com\/2014\/09\/yoko-shimomura-interview\" target=\"_blank\">telling Red Bull in 2014<\/a>, \u201cI only learned about composition in class as a minor part of a standard music education&#8230; It was really tough after joining. I got really down, and even cried on my way home sometimes.\u201d Her parents disapproved of working in video games, hoping she\u2019d find stable income as a piano teacher. In her early days, she took inspiration from Mozart, Chopin, and Ravel as well as video game composers like Koji Kondo, whose earworm sense of melody encouraged Shimomura to approach scoring like crafting jingles. <\/p>\n\n\n\n<p>What struck Shimomura was the diversity of Capcom\u2019s music department. The top composers across departments were women, and she quickly felt at ease working on her first project. She began her career with <em>Street Fighter II <\/em>in 1991, the groundbreaking combat game that inspired decades of copycats. Shimomura strived to craft loops that didn&#8217;t get annoying or repetitive, focusing on writing simple melodies that wouldn\u2019t get tiresome even after countless listens. For characters of different backgrounds, she sketched loose ideas embodying the \u201cfeel\u201d of a country, like the tablas in Blanka\u2019s theme. She carefully studied the game\u2019s art sketches and environments, like the night markets of Chun-Li\u2019s stage and the ornamental elephant from Dhalsim\u2019s stage.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Street Fighter II \/ 2 Complete Soundtrack OST\" width=\"370\" height=\"208\" src=\"https:\/\/www.youtube.com\/embed\/Ceedgl2wKbg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Shimomura programmed the music directly on a Yamaha YM2151, SEGA\u2019s sound chip for their games. She would compose melodies via MIDI on her computer and then transfer the MIDI data directly into the chip. The YM2151 was an FM sound chip, so she would scroll between different FM settings until she found ones she liked. From there, Shimomura would tweak until approximations of acoustic sounds were reached. Before leaving Capcom for Square Enix, she started a band with the other female composers of Capcom called Alpha Lyla, <a href=\"https:\/\/www.youtube.com\/watch?v=Coch_25KFhg\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"which performed the soundtracks of their games live. (opens in a new tab)\">which performed the soundtracks of their games live.<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Joining Square Enix and working on <em><strong>Kingdom Hearts<\/strong><\/em><\/h2>\n\n\n\n<p>With an increasing interest in the classical themes of role-playing games, Shimomura left the arcade beat \u2018em ups of Capcom for the immersive worlds of Square Enix\u2014the developer of <em>Super Mario RPG<\/em>, <em>Parasite Eve<\/em>, and <em>Legend of Mana<\/em>. As her career progressed, <a href=\"https:\/\/splice.com\/blog\/elements-video-game-audio\/\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"the technical capabilities of video game music (opens in a new tab)\">the technical capabilities of video game music<\/a> also evolved, with <em>Parasite Eve<\/em> being the first score of hers to feature a vocal composition.<\/p>\n\n\n\n<p>While she names <em>Street Fighter II<\/em> and <em>Super Mario RPG<\/em> as major milestones, Shimomura (alongside critics, players, and music enthusiasts) considers <em>Kingdom Hearts<\/em>\u2014from its first installment in 2002 to latest releases\u2014to be her magnum opus. \u201cI don\u2019t really know why I was selected,\u201d <a href=\"https:\/\/square-enix-games.com\/news\/yoko-shimomura-dearly-beloved\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"she later joked to the Square Enix blog in 2020. (opens in a new tab)\">she later joked to the Square Enix blog in 2020.<\/a> \u201cMaybe it was because my schedule just happened to be free at the time!\u201d<\/p>\n\n\n\n<p><em>Kingdom Hearts<\/em> blends the futurist Japanese art styles of Square Enix titles with the animation roster of the Walt Disney Company, with protagonist Sora meeting the likes of Winnie the Pooh, Mickey Mouse, Buzz Lightyear, and more. Following suit, Shimomura\u2019s soundtrack incorporated a blend of styles. Drawing cues from <em>Kingdom Hearts<\/em>\u2019 early gameplay demos, existing Disney music, and the opportunity to finally score an RPG, Shimomura began working on her first series.<\/p>\n\n\n\n<p>As with previous games she had worked on, Shimomura was limited to the technical aspects of the Playstation II\u2019s sound engine. \u201cThe sound came from hardware,\u201d <a rel=\"noreferrer noopener\" aria-label=\"she explained. (opens in a new tab)\" href=\"https:\/\/www.rpgfan.com\/2020\/12\/07\/yoko-shimomura-shares-heartfelt-memories-of-kingdom-hearts-most-timeless-theme\/#:~:text=%E2%80%9CIn%20terms%20of%20technology%2C%20the,the%20instruments%20using%20the%20hardware.%E2%80%9D\" target=\"_blank\">she explained.<\/a> \u201cTone generators, synths, samplers, and so on. We were only able to record two songs in the studio\u2014the majority of the sound was generated internally by the PS2.\u201d<\/p>\n\n\n\n<p>One of the game\u2019s most iconic tracks is \u201cDearly Beloved,\u201d which serves as the opening theme for every installment. The composition merges Shimomura\u2019s classical background and a soaring, emotive orchestral arrangement reminiscent of Disney\u2019s golden age of animation.<\/p>\n\n\n\n<figure><iframe src=\"https:\/\/open.spotify.com\/embed\/track\/6EasfFGPItEmIpfPYGkxKE?si=e0ec65b1dacd4d9d\" width=\"100%\" height=\"80\" frameborder=\"0\" allowtransparency=\"true\" allow=\"encrypted-media\"><\/iframe><\/figure>\n\n\n\n<p>\u201cDearly Beloved\u201d was the first composition crafted for the game and came to life while Shimomura was playing an early demo. The imagery of long stretches of sea and crashing waves from the Destiny Islands setting brought forth a wave of creativity.<\/p>\n\n\n\n<p>That said, it wasn\u2019t always songwriting sparks and breakthroughs for Shimomura. One track she struggled to finish was <a href=\"https:\/\/www.youtube.com\/watch?v=YkJsiD7VKC8\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"\u201cLazy Afternoons,\u201d (opens in a new tab)\">\u201cLazy Afternoons,\u201d<\/a> off of the game\u2019s 2005 sequel. Director Nomura felt the track wasn\u2019t quite landing in terms of melody, and didn\u2019t strike the wistful tone he was looking for. <\/p>\n\n\n\n<p>One night, Shimomura sat on her patio and watched the sunset. Motivated by taking a break, she went back to the drawing board and brought the track to completion. \u201cIt was a sense of accomplishment to work on those songs,\u201d <a href=\"https:\/\/www.gameinformer.com\/b\/features\/archive\/2017\/06\/12\/-interview-composer-yoko-shimomura-kingdom-hearts.aspx\" target=\"_blank\" rel=\"noreferrer noopener\" aria-label=\"she told GameInformer in 2017. (opens in a new tab)\">she told GameInformer in 2017.<\/a> \u201cThey give me new challenges to take on and it definitely helped with my own growth. It\u2019s a very inspirational series.\u201d<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Yoko Shimomura is working on today<\/h2>\n\n\n\n<p><em>Kingdom Hearts<\/em> went on to become a massive success with many sequels to date, and is one of the best-selling game series of all time. Shimomura left Square Enix on maternity leave in 2002, and has since worked as a freelance composer. In addition to continuing work on the <em>Kingdom Hearts<\/em> franchise, she has led her talents to 2016\u2019s <em>Final Fantasy XV <\/em>and Nintendo\u2019s ongoing <em>Mario &amp; Luigi<\/em> series. She also began performing with an orchestra in 2015 to play works spanning over 45 video game soundtracks. An awe-inspiring composer and a trailblazer for women in video games, Yoko Shimomura and her dearly beloved works live on in the hearts of many.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"has-text-align-center\">Spark inspiration for your music with expertly-curated loops, one-shots, MIDI, presets, and more:<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button aligncenter\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/splice.com\/sounds\" target=\"_blank\" rel=\"noreferrer noopener\">Join Splice today<\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Learn about how Yoko Shimomura went from tackling her first projects to crafting the timeless soundtracks of the Kingdom Hearts series.<\/p>\n","protected":false},"author":39,"featured_media":16375,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_exactmetrics_skip_tracking":false,"footnotes":""},"categories":[1692],"tags":[1633,1386,1626],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.9 - 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