<p><br/> Microsoft is working on a Netflix-style streaming service for video games. It promises 'console-quality gameplay to any device'.<br/></p><br/><p><br/> The company based in Redmond claims that gamers will be able to stream blockbuster titles to their Xbox laptop, smartphone or laptop.<br/></p><br/><p><br/> It is not clear if players will be required to pay for each game or if they will be able access the entire library for a monthly charge including video on demand.<br/></p><br/><p><br/> Microsoft believes that streaming will replace dedicated consoles, with the company also teasing that new Xbox hardware is already in the works.<br/></p><br/><p><br/> Microsoft is building an online streaming service similar to Netflix for video games that is expected to provide 'console-quality gaming on any device'. Microsoft also revealed 50 new games for gamers during its E3 presentation - an all-time record for the Redmond-based firm.<br/></p><br/><p><br/> Phil Spencer, Xbox boss has teased the upcoming video game streaming service he said will allow gamers to play console-quality games on any device.<br/></p><br/><p><br/> Executive President of Gaming Phil Spencer revealed Microsoft's plans to build a cloud-based service at its press conference during the video game Expo E3 in Los Angeles.<br/></p><br/><p><br/> Spencer said: "Our cloud engineers are creating a gaming streaming network that will allow console-quality gaming to any device.<br/></p><br/><p><br/> "We are committed to improving your gaming experience wherever you play on your Xbox or PC and even your mobile."<br/></p><br/><p><br/> Cloud Gaming is a way players can have access to a vast collection of games without having to download or install each one.<br/></p><br/><p><br/> Cloud gaming lets console-quality games to run on less powerful devices such as smartphones. All the heavy lifting is performed via a server and not on the device being used by the player.<br/></p><br/><p><br/> This is very different from traditional video console games , which must process everything on the disk locally and consequently require high-end chipsets.<br/></p><br/><p><br/> Amazon is being criticized for its Echo and... <a href="">gaming blog</a> update allows you to buy tickets for concerts and...<br/></p><br/><p><br/> Xbox director Spencer didn't reveal a launch date for the service on-stage, although Spencer has previously hinted that Microsoft's game streaming service could be available prior to 2020.<br/></p><br/><p><br/> The company isn't the only one to be interested in streaming services for games. Rival PlayStation also offers the option to stream games to your devices.<br/></p><br/><p><br/> It's dubbed PlayStation Now, the subscription service costs PS12.99 ($20) per month and allows players to stream more than 500 titles to their Sony PS4 or Windows PC.<br/></p><br/><p><br/> Sony launched its cloud gaming service after it acquired rival services Gaikai and OnLive.<br/></p><br/><p><br/> Microsoft hasn't given up on its hardware plans, despite its focus being on streaming videogames.<br/></p><br/><p><br/> It's unclear whether players will need to pay to access specific titles, or if they will be able to access the entire library for a flat monthly fee, much like Netflix<br/></p><br/><p><br/> However, despite teasing streaming services, Microsoft revealed plans to continue to build Xbox hardware, with new 'consoles' already in the pipeline<br/></p><br/><p><br/> Xbox boss Phil Spencer remained tight-lipped on any specifics about the forthcoming console, however, the executive did reveal that backwards-compatibility with older video games would play significant role for the new hardware<br/></p><br/><p><br/> Phil Spencer used the E3 keynote to tease the follow-up to the Xbox One, with hints that Microsoft might have a variety of new consoles in the works.<br/></p><br/><p><br/> The same team that delivered unprecedented performance with Xbox One X is currently deep into the design of the next Xbox consoles, where we will once again fulfill our promise to set the bar for console gaming,' he said.<br/></p><br/><p><br/> Spencer remained tight-lipped on any specifics about the console, however, the executive did reveal that backwards-compatibility with Xbox One games would play significant role for the new hardware.<br/></p><br/><p><br/> He told Eurogamer: 'As you think about this next generation of hardware that will eventually be released, a lot of the large, large games we play today are still going to exist when the next hardware is released.<br/></p><br/><p><br/> There isn't a "2" in the final game of these games because they are trying to guide you to the next version. In the older model of games being shipped - getting played and then going away - a console switch was an easy step-function.<br/></p><br/><p><br/> "We played through it in Minecraft. We didn't release Minecraft 2 on Xbox One to try to compel everybody to move to the next console, because that's not what Minecraft players would like to see. They want Minecraft to improve.<br/></p><br/><p><br/> "When you think of games such as Fortnite or PUBG, you think about the large games and ecosystems that will be available when new hardware is released players will want to play those games and it's going be important for us to help them.<br/></p><br/><p><br/> Microsoft has announced Halo Infinite, a new version of its wildly popular Halo series. It will be available on Xbox-branded consoles.<br/></p><br/><p><br/> Elsewhere, Microsoft showcased a record 50 brand new games to its gamers during its E3 presentation.<br/></p><br/><p><br/> The company took the wraps off of a selection of exclusive titles, including new entries in its Halo and Gears of War series.<br/></p><br/><p><br/> Spencer has described the company's "most diverse gaming portfolio" as the latest list of games.<br/></p>

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